Cmake For Mac Install
Requirements • A Linux-based or Mac operating system would be good, building the renderer on Windows is possible but not easy. • A decent C++ compiler (preferable gcc >= 4.4, or clang), CMake and make to build Mapcrafter. • Some libraries: • libpng • libjpeg (but you should use libjpeg-turbo as drop in replacement) • libboost-iostreams • libboost-system • libboost-filesystem (>= 1.42) • libboost-program-options • (libboost-test if you want to use the tests) • For your Minecraft worlds: • Anvil world format • Minecraft 1.6 resource packs. Sudo make install If you get an error concerning libmapcraftercore.so not found, you have to run ldconfig (as root).
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On CentOS and other RHEL and Fedora derived distributions, you may have to add /usr/local/lib and /usr/local/lib64 to /etc/ld.so.conf.d/usrlocal.conf and run ldconfig -v Don’t forget that you still have to install the texture files needed for Mapcrafter. If you install the texture files to src/data/textures, they will be copied to a path Mapcrafter will automatically detect when installing Mapcrafter with make install. Echo 'deb $(lsb_release -sc) main' sudo tee /etc/apt/sources.list.d/mapcrafter.list sudo wget -O /etc/apt/trusted.gpg.d/mapcrafter.gpg The commands above add the Mapcrafter Debian package repository to your package manager and import the public key which was used to sign the packages. Now you can run sudo apt-get update to tell your package manager about the sources and sudo apt-get install mapcrafter to install Mapcrafter. During this process it will automatically download a temporary Minecraft Jar file and unpack required texture files.
CMake install invokes building targets, thus you don't need to call the Build action separately. Place the install commands into your CMakeLists.txt files. Set up the installation paths via the [DESTINATION dir] field of the install command.
Ubuntu Vivid Vervet (15.04), Trusty Tahr (14.04 LTS), Precise Pangolin (12.04 LTS), Debian Jessie (stable) and Wheezy (oldstable) i386/amd64 are supported at the moment. You have to build Mapcrafter from source if you are using another distribution / version. If you think that there is an important distribution / version missing, please contact me. There is also a “nightly channel” of packages built every night from the newest source code ( nightly instead of main sources list file). Those packages are primarily built to make sure that no build problems on the different platforms arise while doing development work on Mapcrafter. Note You don’t need to install the Minecraft texture files manually if you installed Mapcrafter from the AUR or with the Debian package.
Mapcrafter needs some resources to render maps: Minecraft texture files and some template files for the web output. There are different directories Mapcrafter searches these files: • $HOME/.mapcrafter • $PREFIX/share/mapcrafter • $MAPCRAFTER/data $HOME is your home directory (usually /home/). $PREFIX is the directory where Mapcrafter is installed (mostly /usr or /usr/local, if installed via Debian package or make install). $MAPCRAFTER is the directory of the Mapcrafter executable. The third path is used if you built Mapcrafter from source and run it directly without installing. The template and texture files in these resource directories are expected by the renderer in template/, the texture files in textures/. You can get the paths to the resource directories of Mapcrafter by running mapcrafter --find-resources.
For example, when I installed the Debian package. $ mapcrafter --find-resources Your home directory: /home/moritz Mapcrafter binary: /usr/bin/mapcrafter Resource directories: 1. /home/moritz/.mapcrafter 2. /usr/share/mapcrafter Template directories: 1. /usr/share/mapcrafter/template Texture directories: 1.
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/usr/share/mapcrafter/textures Logging configuration file: 1. /etc/mapcrafter/logging.conf You can see that Mapcrafter found a resource directory in the home directory but no template/ or textures/ directory in it. So it’s just using the template and texture directories in /usr/share/mapcrafter. The numbers in front of the paths are the order Mapcrafter is using these directories. If you want to overwrite the default textures, you can just create a new texture directory.mapcrafter/textures in your home directory. Now you have to install the Minecraft texture files.