Game Maker Studio Lite For Mac

Originally posted by:It also has a ridiculous amount of limitations on the functions you can use, it has a watermark, it doesn't work through Steam, and it can't upload to Steam Workshop. Did I mention that it also doesn't have Box2D physics, the runner is runs at about 1/10th of the speed this one does (meaning you have to implement safeguards to keep the game running at a smooth rate), and it's now unsupported?

I know you have this one: GameMaker 7 Mac, but it is really old. Anyone knows if there ever will be a mac version of Studio planned? Anyone knows if there ever will be a mac version of Studio planned? Download Game Maker 8.1 Lite. Design simple and visual games. Game Maker is a powerful tool that allows you to create your own games in simple format and simple visuals within having any prior knowledge to programming. You will be able to design games with your own graphics, sounds, and effects or you.

Did I also mention that the Mac version (Studio excluded) is 2 entire generations of Game Maker behind? It has small limitations on things you CAN use, but you can make as much stuff as you want. You can add it to Steam, and I don't know what a watermark is. I also don't know what Box2D physics is, what a safeguard is and why I would have to implement one, and it being 2 generations back hasn't stopped me at all from making great games. Download disk cartography free for os x 10.6. Also I have made games with TONS of levels and sprites and objects and background etc. Hasn't slowed it down even a little.

You are aware there is an advanced mode as well right? Just in case you were only talking about the rookie version. Originally posted by:It has small limitations on things you CAN use, but you can make as much stuff as you want. You can add it to Steam, and I don't know what a watermark is. I also don't know what Box2D physics is, what a safeguard is and why I would have to implement one, and it being 2 generations back hasn't stopped me at all from making great games. Also I have made games with TONS of levels and sprites and objects and background etc.

Hasn't slowed it down even a little. You are aware there is an advanced mode as well right? I'm not saying it can't make good games.

I'm saying Game Maker Studio is out, it's more advanced, and one way or another, if you really want to make games, you're going to have to pay up, and with GM8.1 Standard being $40, and GMS Standard being $50, and GMS Standard removing the limitation on sprites, it's the better choice. Watermark - that annoying green and black logo that shows up on games built using the free version of GM8.1 (it doesn't show up when you test the game, only when you run the built executable - eg. If you want to share the game but don't want to open source it, it'll have a watermark). Box2D physics - the awesome physics engine that GMS has integrated and made ridiculously easy to use. You can't add GM8.1 games to the Workshop unless you import them through GMS - and importing them doesn't save you from the object limit. Safeguard - something put in place to keep something else from happening. If you have several hundred objects in a room at once, and they all have sprites, and they all have collision checks, you'll be lucky to get 20 FPS in GM8.1.